What is this? My final game project at uni. It ended up being a short sci-fi adventure game, where you struggle to find out what happened in the virtual vacation you ordered from Somnus Inc. Expecting a sunny beach experience, you instead find yourself in a dark cabin -- something has clearly gone wrong.
My role: Game design lead, writing, programming (C#), and sound.
The game was later nominated for Best Narrative Design by SGA (Swedish Game Awards '16).
What is this? A game project during my second year at uni. A horror-game, where I was responsible for the audio assets and sound design. You encounter notes from a journal, you have flashbacks and visions.
My role: Sound design and implementation, programming (C#)
What is this? Early game project at uni. An atmospheric 2,5 D side-scrolling game where you play a little girl searching for clues as to what has happened on board a derelict space station. You also need to collect all the mystical artifacts before the time runs out, and your teddy bear "weapon" can only be used to repel enemies, never dispose of them.
My role: Game design, programming (C#), writing.